/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
 */
//
/*
=======================================================================

SOUND OPTIONS MENU

=======================================================================
 */

#include "ui_local.h"


#define ART_FRAMEL		"menu/art/frame2_l"
#define ART_FRAMER		"menu/art/frame1_r"
#define ART_BACK0		"menu/art/back_0"
#define ART_BACK1		"menu/art/back_1"

#define ID_GRAPHICS		10
#define ID_DISPLAY		11
#define ID_SOUND		12
#define ID_EFFECTSVOLUME	13
#define ID_MUSICVOLUME		14
#define ID_QUALITY		15
//#define ID_A3D		16
#define ID_BACK			17


static const char *quality_items[] = {
    "Low", "High", NULL
};

typedef struct {
    menuframework_s menu;

    menutext_s banner;
    menubitmap_s framel;
    menubitmap_s framer;

    menutext_s graphics;
    menutext_s display;
    menutext_s sound;

    menuslider_s sfxvolume;
    menuslider_s musicvolume;
    menulist_s quality;
    //	menuradiobutton_s	a3d;

    menubitmap_s back;
} soundOptionsInfo_t;

static soundOptionsInfo_t soundOptionsInfo;

/*
=================
UI_SoundOptionsMenu_Event
=================
 */
static void UI_SoundOptionsMenu_Event(void* ptr, int event) {
    if (event != QM_ACTIVATED) {
        return;
    }

    switch (((menucommon_s*) ptr)->id) {
        case ID_GRAPHICS:
            UI_PopMenu();
            UI_GraphicsOptionsMenu();
            break;

        case ID_DISPLAY:
            UI_PopMenu();
            UI_DisplayOptionsMenu();
            break;

        case ID_SOUND:
            break;

        case ID_EFFECTSVOLUME:
            trap_Cvar_SetValue("s_volume", soundOptionsInfo.sfxvolume.curvalue / 10);
            break;

        case ID_MUSICVOLUME:
            trap_Cvar_SetValue("s_musicvolume", soundOptionsInfo.musicvolume.curvalue / 10);
            break;

        case ID_QUALITY:
            if (soundOptionsInfo.quality.curvalue) {
                trap_Cvar_SetValue("s_khz", 22);
                trap_Cvar_SetValue("s_compression", 0);
            } else {
                trap_Cvar_SetValue("s_khz", 11);
                trap_Cvar_SetValue("s_compression", 1);
            }
            UI_ForceMenuOff();
            trap_Cmd_ExecuteText(EXEC_APPEND, "snd_restart\n");
            break;
            /*
                    case ID_A3D:
                            if( soundOptionsInfo.a3d.curvalue ) {
                                    trap_Cmd_ExecuteText( EXEC_NOW, "s_enable_a3d\n" );
                            }
                            else {
                                    trap_Cmd_ExecuteText( EXEC_NOW, "s_disable_a3d\n" );
                            }
                            soundOptionsInfo.a3d.curvalue = (int)trap_Cvar_VariableValue( "s_usingA3D" );
                            break;
             */
        case ID_BACK:
            UI_PopMenu();
            break;
    }
}

/*
===============
UI_SoundOptionsMenu_Init
===============
 */
static void UI_SoundOptionsMenu_Init(void) {
    int y;

    memset(&soundOptionsInfo, 0, sizeof (soundOptionsInfo));

    UI_SoundOptionsMenu_Cache();
    soundOptionsInfo.menu.wrapAround = qtrue;
    soundOptionsInfo.menu.fullscreen = qtrue;

    soundOptionsInfo.banner.generic.type = MTYPE_BTEXT;
    soundOptionsInfo.banner.generic.flags = QMF_CENTER_JUSTIFY;
    soundOptionsInfo.banner.generic.x = 320;
    soundOptionsInfo.banner.generic.y = 16;
    soundOptionsInfo.banner.string = "SYSTEM SETUP";
    soundOptionsInfo.banner.color = color_white;
    soundOptionsInfo.banner.style = UI_CENTER;

    soundOptionsInfo.framel.generic.type = MTYPE_BITMAP;
    soundOptionsInfo.framel.generic.name = ART_FRAMEL;
    soundOptionsInfo.framel.generic.flags = QMF_INACTIVE;
    soundOptionsInfo.framel.generic.x = 0;
    soundOptionsInfo.framel.generic.y = 78;
    soundOptionsInfo.framel.width = 256;
    soundOptionsInfo.framel.height = 329;

    soundOptionsInfo.framer.generic.type = MTYPE_BITMAP;
    soundOptionsInfo.framer.generic.name = ART_FRAMER;
    soundOptionsInfo.framer.generic.flags = QMF_INACTIVE;
    soundOptionsInfo.framer.generic.x = 376;
    soundOptionsInfo.framer.generic.y = 76;
    soundOptionsInfo.framer.width = 256;
    soundOptionsInfo.framer.height = 334;

    soundOptionsInfo.graphics.generic.type = MTYPE_PTEXT;
    soundOptionsInfo.graphics.generic.flags = QMF_RIGHT_JUSTIFY | QMF_PULSEIFFOCUS;
    soundOptionsInfo.graphics.generic.id = ID_GRAPHICS;
    soundOptionsInfo.graphics.generic.callback = UI_SoundOptionsMenu_Event;
    soundOptionsInfo.graphics.generic.x = 216;
    soundOptionsInfo.graphics.generic.y = 240 - 2 * PROP_HEIGHT;
    soundOptionsInfo.graphics.string = "GRAPHICS";
    soundOptionsInfo.graphics.style = UI_RIGHT | UI_SMALLFONT;
    soundOptionsInfo.graphics.color = color_red;

    soundOptionsInfo.display.generic.type = MTYPE_PTEXT;
    soundOptionsInfo.display.generic.flags = QMF_RIGHT_JUSTIFY | QMF_PULSEIFFOCUS;
    soundOptionsInfo.display.generic.id = ID_DISPLAY;
    soundOptionsInfo.display.generic.callback = UI_SoundOptionsMenu_Event;
    soundOptionsInfo.display.generic.x = 216;
    soundOptionsInfo.display.generic.y = 240 - PROP_HEIGHT;
    soundOptionsInfo.display.string = "DISPLAY";
    soundOptionsInfo.display.style = UI_RIGHT | UI_SMALLFONT;
    soundOptionsInfo.display.color = color_red;

    soundOptionsInfo.sound.generic.type = MTYPE_PTEXT;
    soundOptionsInfo.sound.generic.flags = QMF_RIGHT_JUSTIFY;
    soundOptionsInfo.sound.generic.id = ID_SOUND;
    soundOptionsInfo.sound.generic.callback = UI_SoundOptionsMenu_Event;
    soundOptionsInfo.sound.generic.x = 216;
    soundOptionsInfo.sound.generic.y = 240;
    soundOptionsInfo.sound.string = "SOUND";
    soundOptionsInfo.sound.style = UI_RIGHT | UI_SMALLFONT;
    soundOptionsInfo.sound.color = color_red;

    y = 240 - 1.5 * (BIGCHAR_HEIGHT + 2);
    soundOptionsInfo.sfxvolume.generic.type = MTYPE_SLIDER;
    soundOptionsInfo.sfxvolume.generic.name = "Effects Volume:";
    soundOptionsInfo.sfxvolume.generic.flags = QMF_PULSEIFFOCUS | QMF_SMALLFONT;
    soundOptionsInfo.sfxvolume.generic.callback = UI_SoundOptionsMenu_Event;
    soundOptionsInfo.sfxvolume.generic.id = ID_EFFECTSVOLUME;
    soundOptionsInfo.sfxvolume.generic.x = 400;
    soundOptionsInfo.sfxvolume.generic.y = y;
    soundOptionsInfo.sfxvolume.minvalue = 0;
    soundOptionsInfo.sfxvolume.maxvalue = 10;

    y += BIGCHAR_HEIGHT + 2;
    soundOptionsInfo.musicvolume.generic.type = MTYPE_SLIDER;
    soundOptionsInfo.musicvolume.generic.name = "Music Volume:";
    soundOptionsInfo.musicvolume.generic.flags = QMF_PULSEIFFOCUS | QMF_SMALLFONT;
    soundOptionsInfo.musicvolume.generic.callback = UI_SoundOptionsMenu_Event;
    soundOptionsInfo.musicvolume.generic.id = ID_MUSICVOLUME;
    soundOptionsInfo.musicvolume.generic.x = 400;
    soundOptionsInfo.musicvolume.generic.y = y;
    soundOptionsInfo.musicvolume.minvalue = 0;
    soundOptionsInfo.musicvolume.maxvalue = 10;

    y += BIGCHAR_HEIGHT + 2;
    soundOptionsInfo.quality.generic.type = MTYPE_SPINCONTROL;
    soundOptionsInfo.quality.generic.name = "Sound Quality:";
    soundOptionsInfo.quality.generic.flags = QMF_PULSEIFFOCUS | QMF_SMALLFONT;
    soundOptionsInfo.quality.generic.callback = UI_SoundOptionsMenu_Event;
    soundOptionsInfo.quality.generic.id = ID_QUALITY;
    soundOptionsInfo.quality.generic.x = 400;
    soundOptionsInfo.quality.generic.y = y;
    soundOptionsInfo.quality.itemnames = quality_items;
    /*
            y += BIGCHAR_HEIGHT+2;
            soundOptionsInfo.a3d.generic.type			= MTYPE_RADIOBUTTON;
            soundOptionsInfo.a3d.generic.name			= "A3D:";
            soundOptionsInfo.a3d.generic.flags			= QMF_PULSEIFFOCUS|QMF_SMALLFONT;
            soundOptionsInfo.a3d.generic.callback		= UI_SoundOptionsMenu_Event;
            soundOptionsInfo.a3d.generic.id				= ID_A3D;
            soundOptionsInfo.a3d.generic.x				= 400;
            soundOptionsInfo.a3d.generic.y				= y;
     */
    soundOptionsInfo.back.generic.type = MTYPE_BITMAP;
    soundOptionsInfo.back.generic.name = ART_BACK0;
    soundOptionsInfo.back.generic.flags = QMF_LEFT_JUSTIFY | QMF_PULSEIFFOCUS;
    soundOptionsInfo.back.generic.callback = UI_SoundOptionsMenu_Event;
    soundOptionsInfo.back.generic.id = ID_BACK;
    soundOptionsInfo.back.generic.x = 0;
    soundOptionsInfo.back.generic.y = 480 - 64;
    soundOptionsInfo.back.width = 128;
    soundOptionsInfo.back.height = 64;
    soundOptionsInfo.back.focuspic = ART_BACK1;

    Menu_AddItem(&soundOptionsInfo.menu, (void *) & soundOptionsInfo.banner);
    Menu_AddItem(&soundOptionsInfo.menu, (void *) & soundOptionsInfo.framel);
    Menu_AddItem(&soundOptionsInfo.menu, (void *) & soundOptionsInfo.framer);
    Menu_AddItem(&soundOptionsInfo.menu, (void *) & soundOptionsInfo.graphics);
    Menu_AddItem(&soundOptionsInfo.menu, (void *) & soundOptionsInfo.display);
    Menu_AddItem(&soundOptionsInfo.menu, (void *) & soundOptionsInfo.sound);
    Menu_AddItem(&soundOptionsInfo.menu, (void *) & soundOptionsInfo.sfxvolume);
    Menu_AddItem(&soundOptionsInfo.menu, (void *) & soundOptionsInfo.musicvolume);
    Menu_AddItem(&soundOptionsInfo.menu, (void *) & soundOptionsInfo.quality);
    //	Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.a3d );
    Menu_AddItem(&soundOptionsInfo.menu, (void *) & soundOptionsInfo.back);

    soundOptionsInfo.sfxvolume.curvalue = trap_Cvar_VariableValue("s_volume") * 10;
    soundOptionsInfo.musicvolume.curvalue = trap_Cvar_VariableValue("s_musicvolume") * 10;
    soundOptionsInfo.quality.curvalue = !trap_Cvar_VariableValue("s_compression");
    //	soundOptionsInfo.a3d.curvalue = (int)trap_Cvar_VariableValue( "s_usingA3D" );
}

/*
===============
UI_SoundOptionsMenu_Cache
===============
 */
void UI_SoundOptionsMenu_Cache(void) {
    trap_R_RegisterShaderNoMip(ART_FRAMEL);
    trap_R_RegisterShaderNoMip(ART_FRAMER);
    trap_R_RegisterShaderNoMip(ART_BACK0);
    trap_R_RegisterShaderNoMip(ART_BACK1);
}

/*
===============
UI_SoundOptionsMenu
===============
 */
void UI_SoundOptionsMenu(void) {
    UI_SoundOptionsMenu_Init();
    UI_PushMenu(&soundOptionsInfo.menu);
    Menu_SetCursorToItem(&soundOptionsInfo.menu, &soundOptionsInfo.sound);
}
